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TheJapanda

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A member registered Apr 01, 2022

Recent community posts

FUN!  The game mechanics are great in general, love the individual skillsets between characters. Because of the size and depth right now I didn't play past 6-8 masters per character, would have if this had more worlds and options. Looking forward to the update!

Great run but something's got to be done about cultist combo on level 16. I understand damage and life scaling but only the most specialized build can get past 17 layers of dodge and 30 poison on turn one. It basically stops any hit based team from being able to keep going. Almost got through it but poisoner having 800 starting hp after getting through layers of dodge was insurmountable. Loving the use of these relics, thought I would go forever with this build and unfortunately didn't find any mana renewal gear. Dodge mechanics are fun! I'd still take hits here and there with three unit mobs but healing items and gems juiced me right back up. Thought I'd make it to depth 20 for sure! Note to the Thejaspel, this game is utterly wonderful. One of the best roguelikes I've ever played. If this keeps getting tuned and new content is implemented, this game might be one for the history books.

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By far my best archer playthrough. Hawkeye bow (didnt help much) and bag of knives started each arrow volley fairly weak but doing hundreds eventually after 3 energy. Not perfectly optimized but I knew I was going to die on the lvl 15 boss. Was throwing out legendary equip for energy consumables in stash. If you use enough energy from consumables you can shuck out thousands of dmg within 5 clicks of your bow. Also seems like bow dmg ignores spikes?